@startuml
sprite $call_end [48x48/16] {
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}


!define MATERIAL_CALL_END(_alias) ENTITY(rectangle,black,call_end,_alias,MATERIAL CALL_END)
!define MATERIAL_CALL_END(_alias, _label) ENTITY(rectangle,black,call_end,_label, _alias,MATERIAL CALL_END)
!define MATERIAL_CALL_END(_alias, _label, _shape) ENTITY(_shape,black,call_end,_label, _alias,MATERIAL CALL_END)
!define MATERIAL_CALL_END(_alias, _label, _shape, _color) ENTITY(_shape,_color,call_end,_label, _alias,MATERIAL CALL_END)
skinparam folderBackgroundColor<<MATERIAL CALL_END>> White
@enduml